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Scent line

Through the goggles, the trail you are looking at shows a faint stream of drifting specks from each fresh step to the next.

Through the Tracker Goggles, the trail you are looking at shows a faint scent line: a stream of drifting pixel specks just above the ground.

Animated: a cow's trail at night through the goggles, with scent specks drifting from print to print.
The scent line on a cow's trail at night.
  • It runs from each fresh step to the next one, in a gentle arc that rises about 0.3 blocks, or less on short steps.
  • It links a step only to its own next step, and only if that step is within eight blocks. A missing step is never skipped over to a later print.
  • Any step without a linked next step, such as the newest step, or one whose next step is missing or more than eight blocks away, gets a short stream instead: it drifts two blocks ahead, the way the creature was going, and fades out.
  • It follows the trail the server recorded, across hops and drops, without checking the ground in between. Prints on ground that has changed are removed within a second anyway.
  • It shows only on the focused trail, the one you are looking at. See Choosing a trail.
  • It shows only through the goggles, in both Visible and Item mode. It vanishes the moment you take them off or look at another trail.
  • The specks take the trail’s category tint, very faint and lifted 40% toward white: amber for animals, coral for mobs, blue for players.
  • They glow at full block light, so they read as light rather than dirt, even at night.
  • They follow the print’s clarity: a worn print has a weaker line, and a crouched print half as strong. Your opacity setting scales them too, and they fade out toward the edge of your draw distance.
  • Prints older than one minute have no scent line. It is fresh scent only.

The scent line is a clue to the way the creature was going. It does not point to where the creature is now, and it does not find a route around obstacles. It does arc over blocks between two prints, or pass under a low ceiling, and it hides rather than cut through a block it cannot clear. If the creature’s next step was too far away to link, the line only drifts a couple of blocks the way it was going.